Gradient Augmented Levelset Implementation in CPU & GPU
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#include <vec_n.h>
Public Types | |
using | value_type = T |
Public Member Functions | |
VecN () | |
~VecN () | |
const int | size () const |
const T | operator[] (const int idx) const |
T & | operator[] (const int idx) |
Friends | |
std::ostream & | operator<< (std::ostream &out, const VecN< T, SIZE > &vec) |
Class to create varying size elements at a computational cell. For e.x. gradients, etc.
using value_type = T |
const T operator[] | ( | const int | idx | ) | const |
T & operator[] | ( | const int | idx | ) |
const int size | ( | ) | const |
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friend |