Gradient Augmented Levelset Implementation in CPU & GPU
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#include <map>
#include <string>
#include <vector>
#include "gals/cpu/levelset-velocity.h"
#include "gals/input-fields/velocity.h"
#include "gals/utilities/array.h"
#include "gals/utilities/grid.h"
#include "gals/utilities/vec_n.h"
Go to the source code of this file.
Data Structures | |
class | Velocity< T_GRID, T > |
Namespaces | |
GALS | |
GALS::ANALYTICAL_FIELDS | |
Enumerations | |
enum | VelocityFieldNames { NOT_DEFINED, CIRCULAR } |
Variables | |
static std::map< std::string, VelocityFieldNames > | velocity_name_map {{"CIRCULAR", VelocityFieldNames::CIRCULAR}} |