Gradient Augmented Levelset Implementation in CPU & GPU
euler.cc (Latest change: Author:Lakshman Anumolu <acrlakshman@yahoo.co.in>, 2019-07-25 22:27:47 -0500, [commit: 74d2125])
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1 // Copyright 2019 Lakshman Anumolu, Raunak Bardia.
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31 
33 
34 #include <math.h>
35 
36 template <typename T, typename T_GRID>
38 {
39 }
40 
41 template <typename T, typename T_GRID>
43 {
44 }
45 
46 template <typename T, typename T_GRID>
48  const GALS::CPU::LevelsetVelocity<T_GRID, T> &levelset_velocity,
50 {
51  const auto &phi_prev = levelset.phiPrev();
52  auto &phi = levelset.phi();
53  const GALS::CPU::Vec3<int> num_cells = phi.numCells();
54  const auto &velocity = levelset_velocity.velocity();
55 
56  for (int i = 0; i < num_cells[0]; ++i)
57  for (int j = 0; j < num_cells[1]; ++j)
58  for (int k = 0; k < num_cells[2]; ++k) {
59  phi(i, j, k) = phi_prev(i, j, k) - dt * velocity(i, j, k)[0]; // FIXME
60  }
61 }
62 
Array< T_GRID, T > & phi()
Definition: levelset.h:97
void compute(const T dt, const GALS::CPU::LevelsetVelocity< T_GRID, T > &levelset_velocity, GALS::CPU::Levelset< T_GRID, T > &levelset)
Definition: euler.cc:47
Array< T_GRID, T > & phiPrev()
Definition: levelset.h:136
Array< T_GRID, Vec3< T > > & velocity()